NBA THE RUN – June 25th Patch Notes

NBA THE RUN – June 25th Patch Notes

Here are our patch notes for today’s game update, deploying across all platforms at 11 AM PT.

Player Specific Changes

  • Improved attributes for Trae Young and DJ 
  • Reduced start up animation on DJ’s jumpshot to be more in line with other players 
  • Fixed issue with Zion’s dunk where the ball didn’t visually go through the hoop 
  • Steph now uses correct dunk at long range
  • Polished animations for Giannis, El Gigante and Wemby blocks 
  • Improved LeBron idle
  • Fixed bug that lists Bobbito’s ITZ ability as Ankle Breaker but in game he is assigned as Deep Threat, game and UI now match, he is Ankle Breaker
  • Improved Street Legend / IP Character attributes to make them more viable players / opponents 
  • Player attribute updates based on player feedback – Cade, SGA, Bam, Brunson and Wemby 

Gameplay Changes

  • Increased nearby defenders effect on jumpshots to make shooting in traffic more difficult 
  • Tuned delays for Guard and Protect Ball abilities 
  • Tuning pass on XP & CRED rewards 
  • Kamikaze dunk ending no longer flips 
  • Add Icon / Targeted player switching in KO Solos Defense. Uses L1 + X or O as input for intended targets. 
  • Reduced stealer movement speed and increased energy cost for steal to balance based on community feedback 
  • Reduced near hoop radius for block to increase chances of high skill goaltending 
  • Increased odds of OTH, extended range of OTH, reduced errant OTH loose ball distance 
  • Tuned rim bounce to avoid ball landing on top of the backboard 
  • Added 2 Good Shot outcomes to increase variety and make the outcome less predictable 

Visual Changes

  • Hit reactions look less cartoony now
  • Polished shove recoil animation set 
  • Polished run animations for big / large players  
  • Updating fallback meshes of the apartment walls in Tenement to fix gaps around windows 
  • Fixed lighting channels on ball in Intros 

Ruleset Changes

  • Oop City and Dunkfest rulesets are now set to Rare 
  • Pickup ruleset now set to Common 

Bug Fixes

  • Fixed issue with softlocking that was being caused by players simultaneously forfeiting a match 
  • Fixed issue where players could start a new ability / animation while in ankle break animation 
  • Prevent button inputs during loading screen transitions 
  • Fixed issue where players can move around during Intro & Outro Sequences 
  • Fixed player stats system crash when party data is missing 
  • Fixed map randomization crash when both team’s party data is missing
  • Fix issues w/ Bobbito’s shorts in Intros to remove material overrides / visual glitches  
  • Fix for tooltips in Matchmaking appearing below the 16:9 space on 16:10 monitors 
  • Fix for French / German text in the locker 

User Interface Changes

  • Hide ready checkmarks in the Front End for AI / Bots 
  • Clear baller portrait highlights when showing the carousel to prevent multiple highlights being shown 
  • Fill Teammates option no longer enabled if switching from KO Friends
  • Removed outdated unblock button
  • Fixed issue where players were getting PBP-004 error during the matchmaking carousel after queuing into KO Friends with fill with previous crewmates 
  • Fix case clicking off a button on PC with mouse once selected breaking navigation with cursor keys 
  • Fixed issue where Fill Teammates was enabled in Solos, game now checks state for Fill Teammates in all modes 
  • Hide Crew invite notification if the invite has been responded to in the Social Hub
  • Several fixes to Social Hub scroll bar and issues around the mouse cursor interfering with other controls 
  • Disable actions in home screen until loading completes
  • Prevent character changes occurring visually when in the Profile Screen
  • Fixed issue where Ready status wasn’t updating when switching Game Modes
  • Refresh the KO Friends code when returning from a Match 

Stats Updates

  • Corrected stat calculation for most played character time
  • Time played now reflected in HH:MM:SS rather than seconds to make Time Played more clear in Profile Menu
  • Treat blocked dunks / alley oops the same as failed dunks / alley oops, and don’t score them as dunks / alley oops
  • Credit steal / intercept only if the play results in a turnover 
  • Putbacks no longer count as Alley Oops 
  • Don’t increment rebound stat for throw-in pick up

Audio Updates

  • Removed the logic for ShotMade UI sounds from the HypeMeter widget and moving it to when scores occur to allow for for Dunk specific UI sounds
  • Far shots and non-dunk shots now trigger the respective UI sfx events
  • The existing “Dunk_Success” (called already in the Dunk + AlleyOop ability) audio has the UI sounds in that event now
  • New Dunk fades happen in BP_AudioSetup, taping into Dunk Start and Dunk End events
  • New audio created and implemented for style / dribble moves 
  • Bigger dunk sounds, will duck music + other sfx for it
  • Updated shot made UI sounds to have built in delays (removing it from the animations in order to use data on which type of shot)
  • Style moves and Dunk UI sounds
  • Music slowdown event for Alley Oop 
  • Added Bobbito VO hooks for time running out as the game clock winds down 

Other Updates

  • Reduced controller vibration on XBOX

Wishlist Now

Coming 2026

PlayStation5
Xbox
Steam